P+ - Captain Falcon - Subaction - Swing1

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |

Stats

IASA: None
Hitboxes active: 5-7
Hitbox set 0 hits: 5
Subaction Index: 0x121

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-7

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Shield Dmg Shieldstun Hitlag Targets
0 3 5 10 80 361 Slash Unknown(24) AD 2 4 4

Scripts

Main

  1. BeamSwordTrail { unk: 100 }
  2. ItemSetProperty { unk1: 2, unk2: 0.8 }
  3. AsyncWait(4.0)
  4. ItemSetProperty { unk1: 2, unk2: 2.0 }
  5. AsyncWait(4.0)
  6. Subroutine(External: gameAnimCmd_SwordSwing1Common)
  7. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 19, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  8. AsyncWait(7.0)
  9. DeleteAllHitBoxes
  10. ItemSetProperty { unk1: 2, unk2: 0.5 }

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(5.0)
      3. Rumble { unk1: 16, unk2: 0 }